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Joystick Magazine 2000 January
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cd joystick no111 janvier 2000.iso
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Data
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Demos
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urbanchaos
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Demo.exe
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data1.cab
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Global_Media
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data
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font3d
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Urban
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L.SEX
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Text File
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1999-11-12
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3KB
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62 lines
# ============================================================
#
# 3DS MAx2 exporter for Urban Chaos
# Copyright Mucky Foot Productions
# August 98
#
# Written by Mark Zarb-Adami
#
# ============================================================
# ============================================================
#
# Triangle mesh : L
# Num faces : 20
# Num points : 12
# Num materials : 1
#
# ============================================================
Triangle mesh: L
Pivot: ( -117.0280, -55.6883, -34.1316)
Matrix: (-1.0000, 0.0000, 0.0000, 0.0000, 0.0000, -1.0000, 0.0000, -1.0000, -0.0000)
Material: DiffuseRGB (0.7843,0.7098,0.4078), Single sided, Filtered alpha, filename qmark.tga (Undefined DIFFUSE properties!)
Vertex: ( -62.5734, -40.5338, -43.2514)
Vertex: ( -62.3518, -40.5338, -40.1499)
Vertex: ( -67.2255, -40.5338, -40.8145)
Vertex: ( -68.3332, -40.5338, -42.3653)
Vertex: ( -71.2131, -40.5338, -19.3258)
Vertex: ( -67.0040, -40.5338, -18.8828)
Vertex: ( -62.5733, -43.1568, -43.2514)
Vertex: ( -62.3518, -43.1568, -40.1499)
Vertex: ( -67.2255, -43.1568, -40.8145)
Vertex: ( -68.3332, -43.1568, -42.3653)
Vertex: ( -71.2131, -43.1567, -19.3258)
Vertex: ( -67.0040, -43.1567, -18.8828)
# No UV mapping.
# Creating dummy UV coordinates
Texture Vertex: (0.0000, 0.0000)
Texture Vertex: (0.0000, 1.0000)
Texture Vertex: (1.0000, 0.0000)
Texture Vertex: (1.0000, 1.0000)
Face: Material 0 xyz ( 0, 2, 1) uv ( 0, 2, 1) edge (1, 1, 0)
Face: Material 0 xyz ( 3, 2, 0) uv ( 0, 2, 1) edge (1, 0, 0)
Face: Material 0 xyz ( 4, 2, 3) uv ( 0, 2, 1) edge (1, 0, 0)
Face: Material 0 xyz ( 4, 5, 2) uv ( 0, 2, 1) edge (0, 1, 1)
Face: Material 0 xyz ( 7, 8, 6) uv ( 0, 2, 1) edge (1, 0, 1)
Face: Material 0 xyz ( 6, 8, 9) uv ( 0, 3, 2) edge (1, 0, 0)
Face: Material 0 xyz ( 9, 8, 10) uv ( 0, 2, 1) edge (1, 0, 0)
Face: Material 0 xyz ( 8, 11, 10) uv ( 0, 3, 2) edge (0, 1, 1)
Face: Material 0 xyz ( 11, 4, 10) uv ( 0, 3, 2) edge (1, 1, 0)
Face: Material 0 xyz ( 4, 11, 5) uv ( 0, 3, 2) edge (1, 1, 0)
Face: Material 0 xyz ( 8, 5, 11) uv ( 0, 3, 2) edge (1, 1, 0)
Face: Material 0 xyz ( 8, 2, 5) uv ( 0, 3, 2) edge (0, 1, 1)
Face: Material 0 xyz ( 7, 2, 8) uv ( 0, 2, 1) edge (1, 1, 0)
Face: Material 0 xyz ( 7, 1, 2) uv ( 0, 3, 2) edge (0, 1, 1)
Face: Material 0 xyz ( 6, 1, 7) uv ( 0, 3, 2) edge (1, 1, 0)
Face: Material 0 xyz ( 6, 0, 1) uv ( 0, 2, 1) edge (0, 1, 1)
Face: Material 0 xyz ( 9, 4, 3) uv ( 0, 3, 2) edge (1, 1, 0)
Face: Material 0 xyz ( 4, 9, 10) uv ( 0, 2, 1) edge (1, 1, 0)
Face: Material 0 xyz ( 0, 9, 3) uv ( 0, 3, 2) edge (1, 1, 0)
Face: Material 0 xyz ( 0, 6, 9) uv ( 0, 2, 1) edge (0, 1, 1)